Watch out iOS 9.3 requires Xcode 7.3 which needs El Capitan!
If you can't run El Capitan do not install iOS 9.3. 9.3 requires Xcode 7.3 which will only run on El Capitan. I had to install it this morning to run Xcode 7.3. So if you plan on running 9.3. Be...
View ArticleCustom Collider
Are there any programs or ways to easily make a simple collider? (I need a right triangle)
View ArticleReturn to the same place
I have created a parallax screen where actor is going through and once user clicks on certain tasks it brings to the different scene. How to make an actor to appear in the same place before it went to...
View ArticleDestroy actor when off screen
Hey everybody! I'm making an infinite runner-like game, but the obstacles are hand placed in the scene, they never move. The camera scrolls to the right along with the player actor. Since my obstacle...
View ArticleSimple clock app running in background?
Hi. I know that in the past it wasnt possible for gamesalad to run in the background and therefore simple alarm-clock like apps were not possible. Has this changed? Is it possible now? Thanks:)
View ArticleParental Gate on inapp purchase buttons
Do you need a parental gate on your inapp purchase button and the restore buttons in your app? My update was rejected today because it didn't have one. I have it in the section made for children with...
View ArticleExperience bar
I wrote a correct logic that I'm sure will work, but I'm wondering if it will hurt performance since Experience point are in the thousands and later in the game in the tens and hundreds of thousands....
View ArticleAnyone ever figure out "Move To" bug?
About 1 out of every 12 times, my actors will "teleport" to where they are supposed to calmly walk over to. I've encountered this since I started with GS in many different projects, just wondering if...
View Article2 finger selection box?
Hi all, has anyone built a 2 finger (pinch style) box to select multiple units in a game? `I got a template from deepblueapps (Thanks!) for a click and drag type box, which is awesome, but I am using...
View ArticleIt's about time!
Well, really, it is. While waiting for my daughter's art class to end yesterday, I pulled out my laptop and whipped up a simple clock (not really a watch, as you can't wear it as such) app. Below is...
View Articleconstrain self rotation to self X position
I am trying to have an actor (ship) have a different rotation for its position X. Ship moves side to side on X axis. Ive tried to make 6 rules in ship. If ship is in a certain x range, then change its...
View ArticleWhere did HTML5 go?
For some reason on my publishing screen I don't see the HTML5 option anymore. Is there a particular reason for this or an error on my side? Thanks
View ArticleFree Music Resource
Hi everyone, I've got a site up with free music and soundscapes that you can use in commercial projects as well as non-commercial ones. It's all original...all my own stuff. All I ask is to be credited...
View Articlepasscode for parental control
I was trying to search everywhere for any tutorials or templates that would show how to do a password requirement that would link to other apps and would not be accessible for children until code is...
View ArticleGS problem with background
hi i am new to GS , getting the GS just to make the landscape move endless in clean and easy way is not possible , how come they still run GS without getting the most basic needed tools into GS this...
View ArticleSpawn Rule: How to spawn everywhere except a certain area???
I am currently creating another game that I am wondering how to spawn enemies everywhere on the map except a certain "safe zone". Anyone know how to do this? Thanks ~G4L
View ArticleActors passing through a specific point and then moving forward
Hello, I'm working on a new game and it's the second time I'm working with physics, so I'm still not very confident about it. For this game I need having actors (image balls) coming from random...
View ArticleEvery level increase trigger an animation
Hey guys. I have this 5 frame animation that I want to be triggered for every 1 increase in player level. This is what I did but it didn't work Mod(Player.Level,1000) not equal to zero --> animate I...
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