New game
Here is my new game I am working on. There is a lot to do, I haven't added any audio. I will add audio soon. So here is a short preview. link for the game http://gsrca.de/131439
View ArticleHow long it will take for us to start releasing async multi games with...
Hello all GS friends. Playstogether feature is an incredible advance for gamesalad turning it into a platform not longer limited to games especifically. Trading data with server was just the missing...
View ArticleThe crashes are unbearable, please make an autosave feature
This is for the GameSalad developer team, Guys I really do like your software, but sometimes it becomes so irritating I want to throw my desktop in the trash can. I mean I just saw an autosave "draft"...
View ArticleI have a issue on logic and conflict of interest here.
In the below link to a "closed" discussion. I find the reason for closing the discussion to be invalid. This is a Gamesalad forum. This is not the gamesalad support ticket page. Gamesalad would respond...
View ArticleGamesalad Logo Made in 3D - Cinema 4D Render
Here's a model that took me about an hour. I had fun making the classic GS bowl! Here's some other screen shots and a video! Hope You Enjoyed!
View ArticleBanner ads' eCpm: iAd vs Admob vs RevMob
Hello everyone, Today i got to know that a new version of gamesalad will be released soon and it will offer Revmob and Admob banner ads. I would like to know if Revmob's and Admob's eCpm and fill rates...
View ArticleIssues installing GameSalad.
Hi, When I try and install the program, I get the following error: http://imgur.com/4UJKfXe I've tried uninstalling the program and reinstalling, repairing the program and also downloading a fresh copy...
View ArticleDynamic Enemy Patrol for platformers!
I couldn't find anything regarding this feature. I did find the tutorial from @jamie_c (thanks for that:)!), but you had to pre program the patrol area for every enemy, which is not a bad thing though....
View ArticleMinimum Supported OS Version stuck on 6.0
Well I'm uploading my app for apple... & I just noticed the Minimum Supported OS Version is stuck on 6.0... How come I can't set it to 5.0 ?... How come I can't set it all? It doesn't even give me...
View ArticleGiving Back - Vertical Scroller Tutorial
I know it's been done to death, but I'm making a multi-part tutorial on creating a vertical shooter. Topics covered are: 1) Moveable player actor w/ keyboard controls 2) Onscreen controls 3) Adding...
View ArticlePause Behavior
Does the pause behavior actually have to take the time to load in a different scene or does it bring up the pause scene relatively quickly when running on a mobile device?
View ArticleChartboost test mode rejection
So apple reviewer first rejected app for displaying test mode adds from charboost, so turned it off and then Met data rejected due to inability to see adds when I indicated that there is a third party...
View ArticleEnemy attack
I'm working on a 2D hack and slash and can't figure out how to have enemy's coming from the left and right and advance at the main character and when they reach him have an attack animation that...
View ArticleFeedback on new charecter
I just finished this funny looking elephant! Give me some feedback (:
View ArticleHow to make actor move without jumping.
I looked up everywhere how to do this, but I can only find people saying to constrain the x and y position to the touch, but the problem with that is if I press anywhere on the screen the actor will...
View ArticleRejected Mac App Reason 2.31
Hello, I just submitted an Mac app and it got rejected for the reason below. I was wondering if anyone would know what this means and how to correct the issue. Thanks "This app uses one or more...
View ArticleCircular Power Meter/Bar
Hi, After a break from gs I'm back at it. I have one game in review with apple and am starting on another. In my latest attempts I am trying to figure out a circular power meter/bar. I have a few ideas...
View ArticleHow can make a single actor turn a boolean on and off?
I wanna make a mute/unmute button and the only way I can think of is to make two actors replace itself back and forth, one to turn the boolean true and one to make it false.
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