Hi guys i have been following this tutorial on universal build for portrait games.
However i encountered some rather strange results instead of the ones shown in the tutorial.
My game only has one scene. Game has no other codings or whatsoever yet only graphics, i want to get the universal build right first before i start coding. I have 4 actors altogether, grey wall, ball, background and camSize
GAME:
CODES THAT I APPLIED INTO MY PROJECT FROM THE TUTORIAL:
Inside background:
Inside camSize:
This is where i put the actor camSize:
This is what happens after i run the game. Do note that ive pressed stretch and restart for each device. My background turned from white to black. for iphone 5 and 6, my walls became shorter instead of full screen.
For iphone 6 portrait :
For iphone 5 portrait :
For ipad portrait:
Do help me out guys, thanks. @BBEnk