One of the games I'm working on allows players to remove ad banners through an in-app purchase.
Removing ads frees up screen real estate which I could use to space my actors out a little, since a chunk of unused space looks awkward. I've got some static actors (menu button, coins, lives, etc) which could fill that space up, but the "move to" behavior isn't cutting it for me. Seeing all the actors settle in to a particular spot when each scene fires up looks a little goofy.
Have you found a better solution instead of the "move to" behavior?
What do you guys do with the free space?