Hi,
Im having a problem with collisions and health. Currently in my game I have a character actor and I have another actor, the rock, that hits the character to decrease its health. The character has a self.health integer attribute set at 10, and I currently have it set as "when actor collides with the rock actor, change attribute 'self.health' to 'self.health-1' ." I dont want the rock actor to destroy after it hits the character. The problem is if the character is touching one rock when it gets hit by another, the health will not go down because it is already touching one. I want it to go down every time it touches a rock. I cant seem to figure this one out...