I have a series of patterns that I would like to use in my game and they are all going to be very faint in the background. So I have two options: 1) Reduce the alpha value of the actor in the background to 0.2 so that the pattern blends into the color of the scene. 2) Reduce the opacity value of the image to 20% from 100% in Photoshop before I save the file and import it into GameSalad and then keep the actor alpha at 1.0. Any idea which option will take up less memory and be faster for GS to render?
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