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In-Motion Graphics are Blurry in Runner Game

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I'm working on a runner game so most of the surrounding graphics are perpetually in motion while the Player is moving forward. The result is that all these graphics appear blurry most of the time, which really destroys the game's quality and presentation. When the Player is stopped by one of the level's roadblocks (and he stops running), then the graphics look great and sharp. But this happens very infrequently. I've tried adjusting the speed of the Player, but the only way the surrounding graphics remain sharp is if I apply such a slow speed (i.e. a linear velocity of 100 or so), that the game runs at a snail's pace. Is there a way to fix this?


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