@ericzingeler provided this demo for smooth accelerometer control:
I've got this method working pretty well in my game Airlift which is free for iOS if you want to have a look. But, someone recently pointed out that if you tilt the device too far up then you go down instead of up. I noticed this happens in the demo as well.
I assume this happens because the orientation flips, But it happens even if you lock the orientation of the screen by only checking landscape right when publishing. I tried unchecking all of the auto-rotates in the scene attributes but that didn't have any effect.
Perhaps it has something to do with the Z axis instead? Anyone have any ideas? I would love to fix this in my game.
Thanks!