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Resume music doesn't work after publishing.

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Ok so I have this code for playing and resuming music.
I have a boolean attribute of Music. I have an actor in the scene with the rule, if Music=true, play music, change to false.
then another rule with if Music= false, resume current music both set to loop.
After i clear the enemies i do a reset scene function. Music continues playing in preview, everything works fine but after i publish it to GS arcade it does not resume after the reset.

I also have a sound running with the pitch based on an attribute which changes fast so the pitch changes fast. It also works i the preview but pitch sounds like its 1 the whole time in arcade.

Please help.


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