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Fire breathing death

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I've got this enemy in a side scrolling endless runner. He spawns off screen on the right at random times and moves from right to left and up and down as he does so. I was hoping to make him breath fire at random intervals or maybe triggered by the proximity of the hero.

I've explored particles although at this stage I haven't managed to offset them to come out at the front end of the enemy (his mouth) – I think I should be able to get this happening by using the method in the tutorial video (below).

My thought with particles is that I suspect that I won't be able to make the particles cause death to the hero. Is this true? I was thinking that if this is the case that I should just do an animated actor that constrains to the fire breathing enemy? I've tried this out by following this tutorial by T Shirt Booth https://www.youtube.com/watch?v=rWQ_E3O5MPg but can't make it work.

The result has been multiple images of my fire actor that don't animate. I've made three different sized versions of the fire and put them in an 'animate' behaviour. Can anyone please help or point me to a tutorial that might help.

Thanks


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