So I'm trying to create a Dice roll app that basically has a trigger actor which when touched, randomizes an attribute from 1-36. I have another actor that changes its image depending on the number that is randomly generated using the TableCellValue function...
In the same table there is a Text Column with the Roll Type (Hard Eight, Hard Six, Snake Eyes) and another column that has the Roll Values (1-6)
The issue I'm having is when I try displaying the text from the Roll Type, it displays almost every Roll Type correctly every time I touch the trigger Actor UNTIL (and get this!) it rolls a six... and then gamesalad crashes! If I try changing the Display Behavior to pull from one of the other columns (such as the value or image name field) it works fine... it's only when I try displaying the Roll Type Column and then only when it "rolls" a six!
What's odd is that I had tried building it before using two different dice and it did the SAME exact thing with the crashes whenever it rolled a six!
In the orginal app I had the rules set up so that
If the Total Value = 6
If Die1 =/= Die2
Change Attribute RollType to Six Easy
I though at first it might be the amount of combinations that a six can roll, but it doesn't happen when I roll an eight... which has the same amount of combinations as the six...
The most recent build of the app has 1 actor with 36 different images of the possible combinations of 2 dice, and it STILL happens whenever I roll a six and it tried displaying the text "Six Easy" or :"Six" or no matter what words are in there...
Crazy!