Hi, I have two irregularly shaped actors, an example of one is attached. I set the two actors to collide but the bounding boxes collide before the visible images do. So the game stops with the actors still visibly apart but the bounding boxes are touching, which just looks tacky. As you can see with the cloud image, I have set it to have a transparent background. But this doesn't work because the background still exists in the bounding box. Does any one know of anyway i can program gamesalad to ignore the bounding box in which the actor is placed? Or fit the bounding box to the irregular shape. Or potentially a way i can use photoshop or another image editor to remove an image from its bounding box so it no longer exists?
Many Thanks
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Ignoring bounding box
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